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PEDRO PASCAL "JOEL" (UE5)

Hi guys,
I'm really excited to present this collaboration project with Vimal Kerketta! I reached out to him about transforming his incredible sculpt of Joel (Pedro Pascal) into a full cg double and here is the final result!
In the first half of the project, I worked on the character in Maya using XGen and Arnold to establish a solid benchmark for the character before bringing it into UE5 (I do this process only because offline rendering is more familiar to me).

I had a lot of fun working on this and hope you like the final result!

The cinematic uses the 'MegaScans Abandoned Apartment' asset on the Epic Marketplace and the music is 'Crimson Heart' by Dan Barracuda.

UE5 Cinematic

Wrapping Vimal's sculpt onto Metahuman's topology and projecting some of the necessary details and forms.

Wrapping Vimal's sculpt onto Metahuman's topology and projecting some of the necessary details and forms.

Xgen Groom Guides

Xgen Groom Guides

Cinematic Arnold Renders

Cinematic Arnold Renders

Final Offline Asset in Arnold + Maya

Asset prepared for UE5

Asset prepared for UE5

UE5 Texture Breakdown. Using the Metahuman shaders as a base and working from there.

UE5 Texture Breakdown. Using the Metahuman shaders as a base and working from there.

UE5 Lighting/Beauty

UE5 Lighting/Beauty

UE5 Portrait

UE5 Portrait

Groom Process